The one thing you can do by choice is verify that a PSN ID is yours, by putting a keyword in your PSN About me. That is not a sign-in and it unlocks nothing you are otherwise missing, but it is what lets you enter a seasonal leaderboard — a season only lists hunters who put themselves there — and it earns the PSN ID Verified badge and a checkmark beside your name. See "How do I verify my PSN ID" below.
So a platinum you earned in the last hour may not appear yet. Nothing is wrong and there is nothing to do — once the hour is up, the next look-up reads your trophies from PSN again and the new platinum is there.
Playtime is generally available for PS4 and PS5 games. It may be missing for older games, especially PS3 and PS Vita titles, because Sony does not provide playtime data for them. It can also be unavailable when a game has no recorded duration, its playtime cannot be matched reliably to the trophy list, or the player's gaming-history privacy settings prevent access. Where it is available, PlatHub can show it on Platinum Cards and mosaics, sort mosaics by it, filter mosaics by hour range, and use it in conditional tile rules.
Public playtime data is cached on the server for about one hour so pages can load quickly without repeatedly requesting it from Sony.
The PlatHub Leaderboard also stores any PSN ID looked up on the site with a summary of its public profile — online ID, avatar, trophy level and trophy counts — so it can be listed publicly. You can remove yourself at any time (see the leaderboard questions below).
If Sony is unable or unwilling to do anything about hackers on their own platform, I'm not sure it's my place to try to police it here. A trophy list is only as honest as the source it comes from, and that source is PSN.
429 (too many requests), wait a short while and try again. Temporary PSN hiccups can also cause errors; a quick retry usually fixes it. For large collections the fetching may take a few seconds(even minutes) — this is normal.- Year & Month — show only platinums earned in a specific time period.
- Platform — show only PS3, PS4, PS5, or PS Vita games.
- Rarity — filter by a custom percentage threshold using a ≤ or ≥ operator.
- Time Played — filter by minimum and maximum hours played when PlayStation has that data.
- Remove Duplicates — hide repeated games (e.g. cross-platform releases) so each title appears only once.
- Rarity % is rarer than 5 — give every one of the hardest platinums a red border and label.
- Platinum # is a multiple of 25 — mark each milestone platinum with a pink border and label.
- Time Played is more than 100 — highlight long games when PlayStation has a recorded playtime.
Each rule can apply one shared color to the border, the label, or both, and can be switched off without deleting it. Rules are evaluated top to bottom, so a later rule wins the color — and a tile you styled by hand always beats every rule. Because a rule matches on the data rather than on a fixed list of tiles, it keeps working as the collection grows: the next milestone platinum is colored the moment it appears.
Platinum # counts in the order they were earned, so #1 is the first platinum — the same number shown on the tile. On the 100% Completion Mosaic the rule counts completions instead, and the rarity condition is not offered there, since a 100% has no single trophy to take a rarity from.
The avatar is saved in your own browser and never leaves your computer — there is no account and nothing is uploaded to a server. It is remembered against the PSN ID you searched, so it comes back the next time you look yourself up on the same device and browser, and it is shared by the mosaic, the 100% Completion Mosaic and the Platinum Card. Looking up somebody else shows their PSN avatar as normal.
Because it lives in the browser, it will not follow you to a different device, a different browser, or a private window, and clearing your browsing data removes it. Reset Settings deliberately keeps it — to take the picture off, use the ✕ button next to it, which puts your PSN avatar back.
It opens on the most recently earned platinum, since that is usually the one you came to share. Every other platinum on the profile is listed in the search box above the card, so an older favourite can have a card of its own just as easily.
The card has its own full set of customization options in the sidebar (header, icon, title, platform, stats, background, size) that are saved independently from your mosaic settings.
Nothing new is revealed by this. It is the same public PlayStation data the board already lists, and the same you would see by typing that PSN ID into any tool on the site yourself. If you would rather not appear at all, the opt-out further down removes your row entirely.
Your bio is used because it is the only part of a PlayStation profile that you alone can edit, so nobody else can remove you from the board or put you back on it.
It's worth doing because a seasonal leaderboard is meant to be the hunters who actually chose to be there, not everybody whose PSN ID happened to get looked up on the site. Being public on PSN is not the same as wanting to race — plenty of hunters would rather not appear on a leaderboard at all, and without verification anybody could type anybody's PSN ID in and add them to one. Requiring the bio keyword, the same way noplathub opts a profile out, means a season only ever lists people who put it there themselves. Verifying also earns the PSN ID Verified badge worth PlatHub Points of its own, and puts a green checkmark beside your name wherever it's shown.
The rarest platinums are scored to the decimal, so a 0.1% platinum is worth far more than a 0.2% one. Common platinums are grouped together, down to 3 PlatHub Points for one that most players already have. Here is what every rarity is worth:
Platinum Rarity
More common platinums
The exception is when the rules of a challenge change. A challenge badge sits next to a tracker that recounts your platinums on every visit, so a badge left standing after the board shows a gap would mean the two openly contradicting each other. When that happens, every affected badge is checked against its collection one more time and taken away if it no longer holds up, along with the PlatHub Points it was adding.
That is a one-off correction, not a standing recount. Once a badge has been through it, it is kept for good like all the others — it will not evaporate later because a game drifted over a rarity line. The shovelware rule is the reason this exists: a hunter who covered a letter with a platinum over 70% rarity no longer has that letter covered. Finish the challenge again at any point and the badge comes back.
It exists because the PlatHub Points ranking does count points from PlatHub badges. Pure Points ranks hunters solely by the rarity-weighted value of their platinums: the rarer a platinum is, the more it contributes to your score. Your position reflects only the platinums you have earned, with no extra points from badges of the site.
- Alphabet Challenge — earn a platinum for a game starting with every letter from A to Z, and see which letters are still open.
- Perfect Year Challenge — earn a platinum in every month of a calendar year, checked across every year on the profile.
- GOTY Challenge — progress against every Game of the Year winner since 2009, with remasters and Game of the Year editions matched to the year they won.
- Series Tracker — full platinum lists for major PlayStation franchises with a profile's progress checked against each one, counting cross-generation releases separately.
It does not touch the PlatHub Points you earn from the platinum itself, your platinum count, or any other tool. The excluded platinum in challenges still counts everywhere else on the site.
This is intentional, not a bug: if a platinum hunter cleared fifty copies of a shovelware series like "Quiz This" to cover Q, none of those fifty would count toward the Alphabet Challenge, because the platinum is handed to almost anyone who starts the game. Q would still need a real platinum to be covered.
In practice this should effectively never happen. The 70% bar is generous on purpose and very few platinums live near it — games either hand the platinum to nearly everyone who starts them or they do not, and the ones that do sit far above the line rather than beside it. Rarity also moves slowly once a game is a few years old and most of the people who were going to play it already have.
They stack twice over. A year finished more than once pays again for each lap, exactly like the Alphabet Challenge — two platinums in every month of 2023 is 600 points, three is 900 — and each separate year is its own badge on top of that. That is why they are priced below a lap of the alphabet: there are nineteen years to collect, each repeatable, against one alphabet. Each new year gets its own badge as it comes round.