Frequently Asked Questions

No. You do not need to sign in or link your PSN account. Simply enter any public PSN ID and PlatHub will fetch available trophy data permitted by Sony's privacy settings. There is nothing to claim either — a PlatHub profile is built from public PSN data the moment somebody looks the ID up, so yours already exists whether or not you have ever been here.

The one thing you can do by choice is verify that a PSN ID is yours, by putting a keyword in your PSN About me. That is not a sign-in and it unlocks nothing you are otherwise missing, but it is what lets you enter a seasonal leaderboard — a season only lists hunters who put themselves there — and it earns the PSN ID Verified badge and a checkmark beside your name. See "How do I verify my PSN ID" below.

Only titles where you've earned the platinum trophy are displayed. Make sure your trophies are fully synced to PSN from your console — unsynced games won't appear. Also confirm your PSN privacy settings allow trophy visibility so PlatHub can access your public data. If you see an error mentioning a private profile, check your PlayStation privacy settings and make sure trophies are set to public.

Sync your trophies from your console to make sure your latest achievements are visible on PSN. You can follow the official guide here: How to sync your trophies on PlayStation.

Your trophies are read from PSN the first time a PSN ID is looked up, and that reading is then reused for about an hour — which is what makes the site quick when you come back or move between tools. Within that window, entering the PSN ID again shows the same result rather than fetching it afresh.

So a platinum you earned in the last hour may not appear yet. Nothing is wrong and there is nothing to do — once the hour is up, the next look-up reads your trophies from PSN again and the new platinum is there.

PlatHub supports PS5, PS4, PS Vita, and PS3 titles that appear on PSN and include a platinum trophy. You can also filter by platform in the sidebar to show only games from a specific console. When multiple platforms share the same trophy list, the latest released platform is shown.

It's the percentage of PSN players who have earned that game's platinum trophy, fetched directly from PSN. You can display this on each tile in the mosaic and on the Platinum Card, and use it to filter the collection by rarity threshold.

Time Played comes directly from the playtime recorded by Sony for your PlayStation account. It is the same data shown on PlayStation's recently played page. It is your current total for the game, including any time played after earning the platinum; Sony does not provide the amount of playtime at the exact moment the platinum was earned.

Playtime is generally available for PS4 and PS5 games. It may be missing for older games, especially PS3 and PS Vita titles, because Sony does not provide playtime data for them. It can also be unavailable when a game has no recorded duration, its playtime cannot be matched reliably to the trophy list, or the player's gaming-history privacy settings prevent access. Where it is available, PlatHub can show it on Platinum Cards and mosaics, sort mosaics by it, filter mosaics by hour range, and use it in conditional tile rules.

Almost nothing. The detailed trophy data behind a mosaic, tier list, recap or backlog is fetched from PSN, used to answer your request, and never written to a database. Your customization settings (colors, layout, sort order, etc.) are saved only in your browser's local storage and never sent to any server. No account exists and you are never asked for a password.

Public playtime data is cached on the server for about one hour so pages can load quickly without repeatedly requesting it from Sony.

The PlatHub Leaderboard also stores any PSN ID looked up on the site with a summary of its public profile — online ID, avatar, trophy level and trophy counts — so it can be listed publicly. You can remove yourself at any time (see the leaderboard questions below).

Every trophy shown here — the date, the rarity, whether it was even earned at all — comes straight from Sony. PlatHub has no way to tell a legitimate platinum from a modded one; it reads whatever PSN reports and shows it as given.

If Sony is unable or unwilling to do anything about hackers on their own platform, I'm not sure it's my place to try to police it here. A trophy list is only as honest as the source it comes from, and that source is PSN.

If you see a 429 (too many requests), wait a short while and try again. Temporary PSN hiccups can also cause errors; a quick retry usually fixes it. For large collections the fetching may take a few seconds(even minutes) — this is normal.

Absolutely. PlatHub is community-driven. Whichever of these is easiest: contact@psnplathub.com, Instagram or Reddit.

Use the donation button in the bottom-right corner of the page! Donations help keep PlatHub running by covering server costs and supporting ongoing bug fixes and new features. Every contribution helps—thank you for supporting the site!

If, before September 2026, you shared PlatHub anywhere (Reddit, Discord, X/Twitter, YouTube, a forum, or elsewhere), suggested a feature, or reported a bug, and can prove it, reach out to me on Reddit or Instagram or email contact@psnplathub.com. Early supporters receive a special badge on their profile and an Early tag beside their PSN ID as a thank you.

Once your result has finished loading, use the Download button near the top-right corner to save it as a high-quality PNG. Downloads are available for Platinum and 100% Completion mosaics, individual Platinum Cards, tier lists, yearly recaps, Alphabet Challenge boards, game-series trackers, and Game of the Year boards. Make your customizations or choose the year or series first—the export captures the version currently shown.

The export matches what is on screen and is scaled up for a sharp result, with a safety limit so very large collections still export instead of running out of browser memory. Bigger collections take longer to render, so give the download a few seconds.

There is a lot you can customize, and the best way to discover everything is to open the settings and play around with it yourself. Changes appear instantly, so experiment until the mosaic looks exactly how you want it.

Yes. All your customization settings — colors, layout, sort order, tile overrides, filters, and more — are automatically saved in your browser's local storage. They are restored the next time you visit, so you can pick up right where you left off.

Open the Sorting section in the sidebar. Choose from date earned, game name, rarity, time played, or Custom Order. With Custom Order selected, you can drag any tile to a new position — your arrangement is saved and restored on reload. Games without PlayStation playtime stay at the end when sorting by Time Played.

Yes. Turn on Hide Specific Games in the Filter Platinums sidebar section, then click the button over any tile to hide it from the mosaic. The hidden count is shown in the same section, with an Unhide All button to restore all hidden tiles at once. Turn the switch back off when you are done — that clears the hide buttons off the board and hands dragging back to Custom Order.

The Filter Platinums section in the sidebar lets you narrow down the mosaic by:
  • Year & Month — show only platinums earned in a specific time period.
  • Platform — show only PS3, PS4, PS5, or PS Vita games.
  • Rarity — filter by a custom percentage threshold using a ≤ or ≥ operator.
  • Time Played — filter by minimum and maximum hours played when PlayStation has that data.
  • Remove Duplicates — hide repeated games (e.g. cross-platform releases) so each title appears only once.
The profile header platinum count updates automatically to reflect the active filters.

Yes — open the Edit Tiles section in the sidebar. Check one or more tiles from the scrollable list and adjust their border color, label color, and border radius independently from the global settings. Changes apply to all checked tiles at once. Tiles with active overrides are marked with a dot (●) in the list. Use Clear Selected or Clear All Overrides to reset them.

Yes — the Edit Tiles section has a Conditional Rules area above the tile list. A rule reads as a condition and the colors to paint when it matches, so instead of picking tiles by hand you can say:
  • Rarity % is rarer than 5 — give every one of the hardest platinums a red border and label.
  • Platinum # is a multiple of 25 — mark each milestone platinum with a pink border and label.
  • Time Played is more than 100 — highlight long games when PlayStation has a recorded playtime.

Each rule can apply one shared color to the border, the label, or both, and can be switched off without deleting it. Rules are evaluated top to bottom, so a later rule wins the color — and a tile you styled by hand always beats every rule. Because a rule matches on the data rather than on a fixed list of tiles, it keeps working as the collection grows: the next milestone platinum is colored the moment it appears.

Platinum # counts in the order they were earned, so #1 is the first platinum — the same number shown on the tile. On the 100% Completion Mosaic the rule counts completions instead, and the rarity condition is not offered there, since a 100% has no single trophy to take a rarity from.

Open the Profile Header section in the sidebar. You can show or hide the avatar, username, level, platinum count, and individual trophy counts (gold, silver, bronze, total). Choose from several layout modes, pick a background color, apply a gradient, and control font sizes for the username and trophy numbers independently.

Yes. In the Profile Header section — and in Card Header for the Platinum Card — there is a Custom avatar row with an Upload button. Pick any PNG, JPG, WebP or GIF and it replaces your PSN avatar on both the mosaic header and the card. The picture is cropped from the centre to a square and scaled down to 256px, so a tall or wide photo keeps its middle rather than being squashed.

The avatar is saved in your own browser and never leaves your computer — there is no account and nothing is uploaded to a server. It is remembered against the PSN ID you searched, so it comes back the next time you look yourself up on the same device and browser, and it is shared by the mosaic, the 100% Completion Mosaic and the Platinum Card. Looking up somebody else shows their PSN avatar as normal.

Because it lives in the browser, it will not follow you to a different device, a different browser, or a private window, and clearing your browsing data removes it. Reset Settings deliberately keeps it — to take the picture off, use the ✕ button next to it, which puts your PSN avatar back.

Yes. Both the mosaic background and the profile header support 2-color gradients. Enable the gradient toggle in the Background or Profile Header settings, pick the two colors, and select the gradient direction.

Enable the Remove Duplicates toggle in the Filter Platinums sidebar section. This hides repeated entries for games released on multiple platforms so each title appears only once in the mosaic.

Yes — trophy wall, platinum wall and plat wall all describe the same thing the mosaic makes: every platinum on a PSN ID laid out as one grid image. You can build it from cover art or from platinum trophy icons, then download it as a PNG.

Yes. The sidebar collapses into a sheet on small screens and the mosaic itself scrolls, though a wide mosaic with many columns is easier to fine-tune on a desktop.

The Platinum Card is a shareable card for a single platinum trophy. It shows the PSN avatar, username, the platinum icon (or game cover), earned date, and PSN rarity.

It opens on the most recently earned platinum, since that is usually the one you came to share. Every other platinum on the profile is listed in the search box above the card, so an older favourite can have a card of its own just as easily.

The card has its own full set of customization options in the sidebar (header, icon, title, platform, stats, background, size) that are saved independently from your mosaic settings.

Yes, as long as their PSN profile has trophies set to public. The card is built entirely from data PSN already shares publicly.

There is nothing to build a card from, so the page will tell you no platinum was found. Every other PlatHub tool behaves the same way, since they all work from earned platinum trophies.

A single public board of the PlayStation profiles checked on the site, with three rankings: PlatHub Points, which weighs each platinum by how few players own it and adds what your badges are worth, and is what the board opens on; Pure Points, the same weighting from platinums alone; and Platinum Count, the straight tally. It is not a members list and there is nothing to sign up for — a row simply means that PSN ID has been looked up on PlatHub at some point. Everything shown is data a public PlayStation profile already shares.

Yes. Every row on the leaderboard is a link — press a PSN ID or an avatar and you land on that hunter's PlatHub profile page, which summarizes their collection, PlatHub Points, badges, milestones, and rarest platinums.

Nothing new is revealed by this. It is the same public PlayStation data the board already lists, and the same you would see by typing that PSN ID into any tool on the site yourself. If you would rather not appear at all, the opt-out further down removes your row entirely.

Use any tool on the site with your PSN ID and you are added automatically. To do it directly, open the leaderboard, type your PSN ID and press Search. Search reads your profile and platinums using the same caches as the mosaic, updates your score, and shows your ranking.

Search refreshes a new or existing profile, then shows its ranking with the five hunters above and below. The PSN ID must match exactly, apart from capitalisation. Search uses the same caches as the mosaic, so recent data is reused until it expires. A newly earned platinum may take up to an hour to appear.

Nothing on the board refreshes by itself. A row is written when somebody looks that PSN ID up and updated the next time somebody does, so parts of the board sit behind until they are checked. Using any tool on the site with your PSN ID brings yours up to date. Build a mosaic or tier list to refresh your points as well. Search also refreshes your ranking using the same caches as the mosaic.

Put noplathub anywhere in your PSN About me, then look up your PSN ID in the mosaic tool. Your row is removed straight away, from both rankings, and will not come back even if somebody else looks your PSN ID up later. This always works immediately — it is never held up by the wait that applies to ordinary checks. You can take the keyword out of your bio afterwards — the choice is remembered. To rejoin, put yesplathub there instead and press Search again.

Your bio is used because it is the only part of a PlayStation profile that you alone can edit, so nobody else can remove you from the board or put you back on it.

Put yesplathub anywhere in your PSN About me — the same field the leaderboard opt-out uses — then look up your PSN ID on the leaderboard. Your About me is the one part of a PlayStation profile only its owner can edit, so finding the keyword there is proof the PSN ID is really yours. A green checkmark then appears beside your name wherever it's shown. You can take the keyword back out of your bio afterwards — verification, once earned, is remembered and does not need to be redone.

It's worth doing because a seasonal leaderboard is meant to be the hunters who actually chose to be there, not everybody whose PSN ID happened to get looked up on the site. Being public on PSN is not the same as wanting to race — plenty of hunters would rather not appear on a leaderboard at all, and without verification anybody could type anybody's PSN ID in and add them to one. Requiring the bio keyword, the same way noplathub opts a profile out, means a season only ever lists people who put it there themselves. Verifying also earns the PSN ID Verified badge worth PlatHub Points of its own, and puts a green checkmark beside your name wherever it's shown.

A ranking on the leaderboard that weighs each platinum by how few PlayStation players have earned it, instead of counting every platinum as one. A small collection of brutal platinums can out-rank a very large collection of easy (shovelware👀) ones. Badges add to this total as well — see below.

The rarest platinums are scored to the decimal, so a 0.1% platinum is worth far more than a 0.2% one. Common platinums are grouped together, down to 3 PlatHub Points for one that most players already have. Here is what every rarity is worth:

Platinum Rarity

0.1%1052
0.2%604
0.3%437
0.4%347
0.5%290
0.6%251
0.7%222
0.8%199
0.9%181
1.0%167
1.1%154
1.2%144
1.3%135
1.4%127
1.5%121
1.6%114
1.7%109
1.8%104
1.9%100
2.0%96
2.1%92
2.2%89
2.3%86
2.4%83
2.5%80
2.6%78
2.7%75
2.8%73
2.9%71
3.0%69
3.1%67
3.2%66
3.3%64
3.4%63
3.5%61
3.6%60
3.7%59
3.8%57
3.9%56
4.0%55
4.1%54
4.2%53
4.3%52
4.4%51
4.5%50
4.6%49
4.7%48
4.8%48
4.9%47
5.0%46

More common platinums

5.1 – 9.9%35
10 – 24.9%20
25 – 49.9%10
50% and over3

Because rarity is stored per game, not on the profile, so every platinum has to be read from PlayStation one at a time. A large collection takes longer than a small one.

Because twice as few people have it. Every halving of rarity roughly multiplies a platinum's worth by 1.7, so a 0.1% platinum outscores a 0.2% one by a wide margin even though they sit right next to each other on the rarity scale. That keeps the very rare end of a collection meaningfully separated instead of flattening every hard platinum into one bracket.

Fun mini-achievements unique to PlatHub! Collect badges to celebrate your milestones and earn extra PlatHub Points. They appear on your profile, and hovering over one shows how to earn it and how many points it adds.

Almost never. Series badges, PlatHub Points badges, season badges and the verified badge are all kept once given, even if the same collection would no longer qualify. A sequel shipping later does not undo the afternoon somebody finished a series, and rarity drifting does not undo a total they reached.

The exception is when the rules of a challenge change. A challenge badge sits next to a tracker that recounts your platinums on every visit, so a badge left standing after the board shows a gap would mean the two openly contradicting each other. When that happens, every affected badge is checked against its collection one more time and taken away if it no longer holds up, along with the PlatHub Points it was adding.

That is a one-off correction, not a standing recount. Once a badge has been through it, it is kept for good like all the others — it will not evaporate later because a game drifted over a rarity line. The shovelware rule is the reason this exists: a hunter who covered a letter with a platinum over 70% rarity no longer has that letter covered. Finish the challenge again at any point and the badge comes back.

The same scoring as PlatHub Points — every platinum weighed by how few PlayStation players have earned it — with points from PlatHub badges removed.

It exists because the PlatHub Points ranking does count points from PlatHub badges. Pure Points ranks hunters solely by the rarity-weighted value of their platinums: the rarer a platinum is, the more it contributes to your score. Your position reflects only the platinums you have earned, with no extra points from badges of the site.

Because your platinums have not been read one by one yet. Type your PSN ID into the box at the top of the leaderboard and press Search, or build a mosaic or a tier list — any of those reads every platinum you own, which is what PlatHub Points need.

Yes, in two ways. Earning new platinums raises your total the next time you are checked or build a mosaic. Rarity itself also moves — a platinum gets more common as more people earn it — and each of your platinums is re-read from PlayStation about every two weeks, so a game that was worth more when you were first scored can settle down to less.

There are three rankings. Platinum Count uses platinum trophy count and nothing else. PlatHub Points uses the rarity-weighted total plus whatever your badges add. Pure Points uses the same weighted total with badges removed. On all three, hunters on the same figure share a rank and are listed alphabetically between themselves, so nothing else quietly places one above another.

The same mosaic, built from completion instead of platinums. It collects every game where you have earned every trophy in the list, including games that have no platinum to earn at all, and lays them out as a grid you can style and export.

Because 100% means every trophy in the set, DLC included. A game where you took the platinum but left DLC trophies behind is not complete, so it appears on the platinum mosaic but not this one. Rarity, the platinum trophy name and the platinum icon have no meaning without a platinum, so those settings are left out here; everything else works the same and each mosaic keeps its own saved settings.

The date of the most recent trophy you earned in that game, which for a completed game is the moment it reached 100%. Sorting and grouping by date use the same value.

Drag the platinums into S through F tiers to rank them, then download the finished board as an image. You can rename and recolor the tiers, add new ones, and drop a platinum exactly where you want it in a row rather than always packing to the left. On a phone or tablet, press and hold a platinum to pick it up. Only games where you earned the platinum appear, so the board ranks finished platinums rather than a backlog.

Everything loads into the unranked pool and you can rank as much or as little as you want. The export handles large boards, though a very tall tier list takes longer to render into an image.

Your platinums broken down by year, month, platform, day of the week and rarity, along with the rarest and most common platinums and the best year.

A platinum year in review for any year on the profile: how many were earned, the rarest and easiest, the busiest month, and the weekday games get finished on most. A dropdown switches between years instantly, and the whole recap downloads as an image.

No. The recap is generated on demand from the trophy data, so the current year can be viewed mid-way through, or any earlier year revisited at any time. The year dropdown is built from the profile's own history, going all the way back to its first platinum.

Only platinums you actually earned that year can appear — the card takes that year's platinums and ranks them by time played. What can surprise you is the hours themselves: they are each game's current lifetime total, the same figure the Time Played question above explains, not the hours you put in during that year. A game you had already sunk a hundred hours into before finally platting it brings all of them with it, and every hour played since counts too. A platinum only counts here if PlayStation reports matchable playtime for it, which follows the same rules as Time Played elsewhere on the site — generally PS4 and PS5 only, and never for a game bundled into a multi-edition launcher Sony cannot split the hours for.

Only platinums are counted, not trophies in general, so a year with plenty of trophies but few platinums reads thin. Games you have hidden on your PSN profile are left out entirely, and trophies that have not been synced from the console do not appear until they are. Dates are also read in your own timezone, so a platinum earned late on 31 December can land in the following year.

The day of the week on which you earned the most platinums during the selected year, based on the earned date PSN records for each trophy.

It averages the rarity percentage PSN reports for each platinum you earned that year. A lower percentage means fewer players own those trophies, so a lower average points at a tougher year.

Every game on the profile with a platinum not yet earned yet, ranked by how far through the trophy list you are — so the platinum you are closest to finishing sits at the top. Each game shows how many trophies are left and which grades they are. You can search it, group it by console, and reveal games you have never earned a trophy in.

The percentage is the one PlayStation reports for the whole trophy set, so it counts DLC trophies — but a platinum never requires them. A game whose DLC packs are larger than its base game can show under 50% even when every trophy the platinum needs is already earned. Games with DLC packs carry a DLC tag, and you are closer to those platinums than the number suggests.

Not always. The percentage counts trophies, not effort, so a game sitting at 95% can still have one grind or one difficult challenge standing between you and the platinum. It tells you roughly which platinums are closest, not which are easiest.

Because they are separate trophy lists with separate platinums. Finishing one does not fill in the other, so both are tracked independently.

Four ready-made challenges checked against a profile's platinums:
  • Alphabet Challenge — earn a platinum for a game starting with every letter from A to Z, and see which letters are still open.
  • Perfect Year Challenge — earn a platinum in every month of a calendar year, checked across every year on the profile.
  • GOTY Challenge — progress against every Game of the Year winner since 2009, with remasters and Game of the Year editions matched to the year they won.
  • Series Tracker — full platinum lists for major PlayStation franchises with a profile's progress checked against each one, counting cross-generation releases separately.

Yes, on all three. The GOTY Challenge and Series Tracker match titles against a list of known alternate names and ignore edition wording, so a remaster, a complete edition or a Game of the Year edition still counts — a remaster with its own trophy list is tracked as its own separate platinum, which is why a series can list more entries than it has games.

The first letter of the game's title, after any leading "The" is set aside. Titles starting with a number or a symbol are grouped into a separate bucket and do not fill one of the 26 letters. Q, X, Y and Z tend to be the hardest, since they have the shortest lists of PlayStation games with a platinum trophy.

A platinum with a rarity over 70% — earned by more than three-quarters of the players who started the game — does not fill a letter or a month. Both challenges are about reaching for something you would not otherwise play, and a platinum almost nobody misses does not ask that. The bar is deliberately loose (this is a shovelware filter, not a difficulty bar) — plenty of well-liked games sit in the fifties and sixties and still count. Any platinum that was set aside is listed at the bottom of the board, so you can always see which ones they were.

It does not touch the PlatHub Points you earn from the platinum itself, your platinum count, or any other tool. The excluded platinum in challenges still counts everywhere else on the site.

This is intentional, not a bug: if a platinum hunter cleared fifty copies of a shovelware series like "Quiz This" to cover Q, none of those fifty would count toward the Alphabet Challenge, because the platinum is handed to almost anyone who starts the game. Q would still need a real platinum to be covered.

In theory, yes. Rarity is not fixed — PSN recalculates it as more people play a game, so a platinum can drift up or down over the years. A platinum sitting right on the 70% line could one day tick over it, and the letter or month it was covering would open back up. A perfect 2010 could stop being perfect without you touching your console.

In practice this should effectively never happen. The 70% bar is generous on purpose and very few platinums live near it — games either hand the platinum to nearly everyone who starts them or they do not, and the ones that do sit far above the line rather than beside it. Rarity also moves slowly once a game is a few years old and most of the people who were going to play it already have.

The platinum. Every challenge tracker only looks at games where you earned the platinum trophy, which is what makes them worth doing.

It is the number of times you have covered the full alphabet. If the thinnest letter has three platinums behind it, the alphabet is complete three times over.

Q, X, Y and Z have the shortest lists of PlayStation games with platinum trophies, so most hunters finish the other 22 letters long before those four. The missing-letters list makes it obvious which ones are left.

The month you earned the platinum trophy, read in your own timezone. A platinum earned late on 31 January counts for January, the same way it does on the Yearly Recap and in the mosaic's month filter.

Yes. This is a calendar year challenge, so a twelve-month run from June to the following May does not complete either year. Both of those years would show gaps.

Only for that month by itself. A month is either covered or it is not, and extras do not carry over to fill an empty one — which is why the challenge needs at least twelve platinums spread across the year rather than twelve platinums. Extras are not wasted, though: the challenge can be completed more than once in the same year, and a month only helps toward a second completion once every other month has caught up to it. Five platinums in every single month means the year is complete five times over, not once with leftovers.

Yes, and old years count. Every year from 2009 to 2027 has its own badge with its own artwork, worth 300 PlatHub Points per completion. They are awarded from your existing platinums, so a perfect 2014 you finished years ago is already earned; it appears the next time your profile is read.

They stack twice over. A year finished more than once pays again for each lap, exactly like the Alphabet Challenge — two platinums in every month of 2023 is 600 points, three is 900 — and each separate year is its own badge on top of that. That is why they are priced below a lap of the alphabet: there are nineteen years to collect, each repeatable, against one alphabet. Each new year gets its own badge as it comes round.

Whichever ones you take off. December and the middle of summer are the usual gaps — holidays, travel and a new release that takes six weeks all leave a month empty. The missing-months list makes it obvious which ones are left in the year you are working on.

The main industry Game of the Year prize: the Spike Video Game Awards for the earlier years, the VGX in 2013, and The Game Awards from 2014 onwards. That keeps it to exactly one winner per year.

They are marked as ineligible and removed from the total. The Legend of Zelda: Breath of the Wild won in 2017 and never came to PlayStation, so the challenge is 16 games rather than 17.

It depends on what you find hard, but the two that stop most hunters are It Takes Two, which is co-op only and needs a second player for the entire campaign, and Sekiro: Shadows Die Twice, which requires multiple playthroughs to reach every ending.

37 series are covered right now, with 443 PlayStation releases between them. The Series Tracker lists them all, and more are added over time.

The tracker matches the trophy list by title, so a regional or edition-specific name can occasionally slip past it. Check that the trophies are synced to PSN first, and if a game is still missing, send the title along at contact@psnplathub.com, Instagram or Reddit and it can be added to the matching list.

Yes, suggestions are welcome. Each series is maintained as a list of PlayStation releases and the consoles they are on, so adding one is straightforward. Send it over at contact@psnplathub.com, Instagram or Reddit.